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Picking Your Dark Elf Legendary Lord Dark Elf Black Arks Just keep in mind that she doesn't include a tutorial mission, so you better know what you are doing ahead of time if you go with Morathi. While technically the more difficult of the two, she can be a better option for the mid game when you need your armies to do what you want them to do. Morathi, Malekith's mother, actually gives a bonus to loyalty for other Lords in the area. His Bladewind combat ability is extremely useful, however. While Malekith is technically the easier of the two, you have to keep him in battle constantly or the other Lords (and their armies) will rebel against you. If a Lord is higher level than Malekith, or if a Lord gets wounded and flees a battle, expect to take a big loyalty hit.
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Malekith automatically gifts out experience to other Lords, which is a major double-edged sword. If you sit around defending an area instead of going to war, your loyalty will take a big hit - and that can be disastrous if you aren't prepared. The main differences between them revolves around experience points and loyalty.ĭark Elves want to be raiding and engaged in battle whenever possible. You've got two starting options for your Legendary Lord: a melee/spell-caster hybrid, or his Hydra-riding mother.
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The Best Dark Elf Lord for Your Total War: Warhammer 2 Campaign
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Looking for a guide how to beat the Total War: Warhammer 2 as dino-taming lizards instead? Check out our guide to the Lizardmen campaign for more information. Along the way you'll be raiding settlements, taking slaves, and battling off armies of rat men or weakling High Elves.īelow we cover everything you need to know to get up and running with an unstoppable force of Dark Elves and slaughter your way through the Warhammer 2 campaign!
#Total war warhammer 2 races guide series#
Erengrad: Strategic coastal province capital.As the Dark Elves, your goal is to obtain the Scrolls of Hekarti to take control of the Vortex through a series of magic rituals.Vaul's Anvil: Strategic province capital.Miragliano: Strategic coastal province capital.Marienburg: Strategic coastal province capital.The Pillars of Grungni: Minor settlement.Mount Gunbad: Strategic province capital.Karak Kadrin: Strategic province capital.Icedrake Fjord: Norsca camp and province capital.Magritta: Strategic coastal province capital.Black Crag: Strategic province capital.Scabby Eye (Barag Dawazbag and Dok Karaz) Karak Azul (Kradtommen and Misty Mountain)īarak Varr (Barak Varr and Varenka Hills) Mountains of Naglfari Province list Province : Lifeless northern wastes where none may settle except Norscan tribes.: Holds and badlands of a mountain climate that favor Greenskins and Dwarfs.: Temperate climates for Empire, Bretonnia, and other human factions, as well as Vampire Counts.This map represents The Old World campaign for Total War: Warhammer. The Regional occupation system limits which races can occupy which provinces.Each of the factions (unless you yourself are playing the Warriors of Chaos) needs to deal with Archaon in one way or another - either through joining him or defeating him. It is much like the arrival of Attila in Attila: Total War. The Chaos Invasion is a scripted event that happens later in the campaign.DLC content adds many new playable races/factions/lords (even if you don't own any DLC, those factions still appear in the campaign for you to interact with, they just won't be playable).Each faction has a different starting position, difficulty, and unique gameplay.See the bottom of the page for a list of playable factions/lords.